Orion Williams writes silly songs. His previous efforts include a song about why you shouldn’t poop in your pants and a song about the benefits of doing your homework. The newest song details the tragic dropping of a phone. Continue reading
When you start that new Xbox One game and a cool piece of concept art pops on the screen, you’re looking at a splash screen. A splash screen is an image, sometimes with text, that appears while software is loading. New game consoles have splash screens that differ from the content you see once the game is loaded.
XboxScreens.com is a new website for Xbox One and Xbox 360 splash screens. The splash screens are hard to come by because you can’t use the Xbox One’s internal game capture to take a screenshot. Each game must be manually launched and then recorded through a capture card. Because of this, XboxScreens.com can only capture splash screens for games that they have direct access to.
But thanks to XboxScreens, we can now share with the world that Titanfall 2 seems to favor left-handed soldiers. And that awesome NBA Jam loading screen for the backward compatible Xbox 360 version can now be saved as a wallpaper.
The History of Cooling Produce
Ice Cooling, old school cool
There are several methods for cooling fresh fruits and vegetables. Among them, one of the oldest is ice cooling. This ancient method involves an elderly woman with a giant basket balanced on her head. She would hike up the mountain thousands of feet to find the perfect ice. Then she would hack chunks of ice off and put them into her basket. Next, she runs down the hill, basket on head, all the way to the valley. Hopefully there was enough ice left to cool the harvested fruits and vegetables. Finally, the crop was placed in the ice, which warmed it until melting. Continue reading
Agriculture, Technology, and the importance of Precooling
Agriculture is a global industry and is as old as civilization itself. Technology has allowed the transport of perishable crops thousands of miles away from the farm the produce was harvested from. Today, the agriculture industry sees numerous benefits from technology, including flying drones for monitoring crops; autonomous driving tractors with GPS; and automated precooling.
- Precooling can be understood as rapidly removing heat from perishable goods and commodities.
Precooling is an important part of the postharvest stage of agriculture. Anytime shelf life is a concern, precooling or otherwise slowing the senescence (aging) of the fruit or vegetable is critical. The moment the fruit leaves the plant, it begins to deteriorate. Studies show that product quality and shelf life can be extended dramatically by precooling.
Yes.Mustache has a new song up about Rocket League and it’s a parody of one of our favorite Elton John songs, Rocket Man.
The song plays with the themes of Rocket League all while parodying a classic rock song. My favorite part is the end when the family is trying to get Yes.Mustache’s attention and he’s just “gotta play one more game”. Rocket League is some addicting stuff. This Rocket League parody is so good, it might have you addicted too.
Some of my most immersive gaming moments on the Xbox 360 were using the Hori HOTAS flight stick. I bought the controller in a bundle with Ace Combat 6 and played the heck out of it, eventually playing on the hardest difficulty.
Few games took advantage of the Xbox 360 Hori flight stick, but eventually Apache Air Assault came along and my HOTAS got another workout as I learned to fly the Apache on “simulation” difficulty. Continue reading
Do you need some info for the HP Stream 7 to help determine if you should purchase one? Maybe you already own an HP Stream 7 but want to know more about the quirks of that cheap tablet PC. A new website might handle these concerns for you.
Stream7.binghatesblogs.com specializes in information about the HP Stream 7. Whether you want to know how to power your Stream 7 while using a USB device, or learn how it does with gaming, there is some info for you an your Stream 7 there.
We love music and video games. Yes.Mustache is a new music project from folks who seem to feel the same way. Yes.Mustache is a self confessed “music inspired by Video Games”.
We wish you the best of luck, Yes.Mustache. In a world with so much music inspired by video games, you have a long road ahead of you.
Kickbeat is a unique entry into the rhythm/music genre. Developed by Zen Studios, it fuses elements of Guitar Hero/Rock Band, Dance Dance Revolution, and every fighting game ever made. The result is a rhythm game where you press buttons in time with the music, and each successful button press lands an attack on a swarm of enemies. These enemies just love to get punched and kicked to the music, because they all get into position just in time to get whacked. I’ll try to explain how it works…
The gameplay area is a circle with your character standing in the middle, ready to kick people to the beat of the music. The music starts and the enemies start to circle you. As they circle towards one of the cardinal directions, they land on one of the face buttons. (in the case of the Xbox One version, XYBA) You press the associated button in time with the beat and the enemy on that button gets a vicious attack knocking him out of the fight.
Faster songs have more enemies to defeat and with higher frequencies. There are a couple variations to the formula, including; blue enemies who attack in off-beat patterns like up beats, red enemies who attack in pairs (meaning you’ll press two buttons like X and Y), and enemies who are tied together with a yellow streak whom you defeat by pressing and holding on the first enemy and releasing on the second.
Some enemies will have a floating icon over their head with a range of powerups. Double tapping their corresponding button will give you the knockout and the powerup. Powerups vary between score multipliers, extra points, health, chi and more. Then you have the option to fire off your collected chi or shield move to either double points or save yourself from a difficult section.
There is an old saying, “Do not think more highly of yourself than you ought.” The saying is in reference to being prideful and treating others as if they are less than ourselves. But I am going to use it in the context of, “just because you can beat every Guitar Hero game on Expert and love rhythm games, don’t think that you should start KickBeat on anything above Normal.”
I have a confession to make. When I first fired up KickBeat and completed the training, I figured I was prepared for the higher difficulties. I was sorely mistaken. KickBeat was, at this moment, “get your face Kicked in to the beat”. Normal is challenging enough, you should start there.
Graphics and Sounds
Graphics are hardly the focus of a rhythm game so I won’t spend much time on them, but I will say I had trouble at times identifying the colors of the enemies. Some times it was too late before I realized that the two enemies were red and would be attacking simultaneously. Another issue I had, though also mild and infrequent, was the enemies occasionally becoming obscured by the player character due to the odd camera angle.
Sound is a completely different story here. Sound is key to KickBeat’s gameplay. The sound effects are few and unimportant beyond the sound of fist meeting face. The music however, is the reason behind the (thin) story and what engages the player. As you get better at KickBeat, similar to Rock Band, it will begin to feel like you are playing these songs. But instead of playing the songs with instruments, you play with your punches and kicks. Each blow delivered to your enemies is in perfect sync with the beat, guitar riffs, vocal lines or other musical accents.
The soundtrack that you will beat enemies up to is energetic but varied. Rap songs, metal tracks, and electronic dance tunes are available. And the set list seems to get better as you work through the story mode.
Better late than never
KickBeat has been out on other platforms for a while, but I came late to the party. Xbox One owners who are fans of rhythm games should rejoice at this fun fusion of fighting and music. It’s got its quirks, but the soundtrack is hard-hitting and the game shows off it’s excellent design at the higher difficulties.
Sunset Overdrive, the open world action game set to release this October exclusively for Xbox One, oozes style and energy. So far, in the trailers and gameplay footage we’ve seen from the game, there hasn’t been a song that represents the style and energy we would expect from such a game.
Yes.Mustache is a musical act that observed the previously mentioned “style and energy” and has released an “Unofficial Theme Song” for Sunset Overdrive. It’s a pop-punk styled tune that drops quite a few references to the game.
It’s a fun song. Check it out if you like your songs on the upbeat side with a helping of wall-running and exploding mutants.