Agriculture, Technology, and the importance of Precooling
Agriculture is a global industry and is as old as civilization itself. Technology has allowed the transport of perishable crops thousands of miles away from the farm the produce was harvested from. Today, the agriculture industry sees numerous benefits from technology, including flying drones for monitoring crops; autonomous driving tractors with GPS; and automated precooling.
Precooling can be understood as rapidly removing heat from perishable goods and commodities.
Do you need some info for the HP Stream 7 to help determine if you should purchase one? Maybe you already own an HP Stream 7 but want to know more about the quirks of that cheap tablet PC. A new website might handle these concerns for you.
Unity Technologies have just announced that Unity 4.1, the first product cycle
release for Unity 4 engine and toolset is now available to download from http://unity3d.com/unity/download/. The first update release for Unity 4, 4.1 is packed with amazing Pro and Free features including support for Apple AirPlay, and is designed so that developers can seamlessly improve game performance and easily create awesome new content.
Epic Games, Inc. has licensed Unreal Engine 4 to YAGER, making the “Spec Ops: The Line” creator the first independent studio in Europe to license the technology. Under the agreement, the Berlin-based developer will utilize Epic’s groundbreaking tools to craft a major next-generation title to be unveiled in the coming months.
“Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games,” said Timo Ullmann, managing director at YAGER. “Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. YAGER is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”
Another announcement at SXSW by Marvel was Project Gamma. This new endeavor will allow for timed and paced musical score to be applied to certain digital comics. It will create a more immersive and engrossing reading experience. It will only be a part of a few select comics for the time being but depending on its popularity it could see more widespread application. It was well received at the annoucement and looks to be a promising new addition to Marvel’s new digital world.
Since the dawn of the 3D era, realistic hair has been one of the most complex and challenging materials to accurately reproduce in real-time. Convincingly recreating a head of lively hair involves drawing tens of thousands of tiny and individual semi-transparent strands, each of which casts complex shadows and requires anti-aliasing. Even more challengingly, these calculations must be updated dozens of times per second to synchronize with the motion of a character.
Tomb Raider developer, Crystal Dynamics, has released the system requirements for the PC version of the eagerly anticipated game; scheduled for release on March 5th 2013, in line with Xbox 360 and PS3.
The PC version of Tomb Raider has been developed in tandem between Crystal Dynamics and long-time partner Nixxes; a collaboration that has spanned over a dozen PC titles and dates back fifteen years.
Jurjen Katsman, Director of Nixxes stated that: “The team at Crystal intended to make the game of their careers and we are extremely proud of the part we have played in the project’s development.”
WobbleWorks LLC. has created the first 3D Printing Pen and are looking for Kickstarter backing. 3Doodler is the world’s first and only 3D Printing Pen. Using ABS plastic (the material used by many 3D printers), 3Doodler draws in the air or on surfaces. It’s compact and easy to use, and requires no software or computers. You just plug it into a power socket and can start drawing anything within minutes.
Head to the link below to check out the Kickstarter page for this product and contribute if it is something you would like to see come to be.
Sony Computer Entertainment Inc. has introduced the PlayStation®4 (PS4™), its next-generation gaming platform for the home, alongside the videogame industry’s brightest and most creative minds at PlayStation®Meeting 2013. With unprecedented power, deep social capabilities, and instant accessibility, PS4 allows game creators to unleash their imaginations and deliver new play experiences to gamers that were never before possible. The live audience at the Hammerstein Ballroom in New York, along with millions of fans streaming the event around the world, were also provided with a sneak peek of some of the games that will ultimately define the PS4 experience.
Epic Games, Inc. today revealed a new version of its “Elemental” real-time demonstration, the premier showcase for the studio’s breakthrough Unreal Engine 4 game engine technology, running on the PlayStation ® 4 computer entertainment system at today’s PlayStation Meeting 2013.
“We are thrilled to build onto our long-established success with PlayStation ®,” said Tim Sweeney, Epic’s founder and chief executive officer. “Unreal Engine 4 is expertly designed for the next generation of game development and the outstanding power of PlayStation 4. Today’s demonstration offers a preview of what developers can accomplish using our tools to create games for PlayStation 4.”
In the new presentation, a scene featuring the fiery mallet-wielding Elemental knight picks up where the original demo ends. Unreal Engine 4’s high-end rendering capabilities are evident, as dynamic lighting and shadowing bring intensity to contrasting volcanic and snowy vistas. Real-time reflections, subsurface scattering and GPU-powered particle effects fill the screen space with visual gems as a new ice behemoth cracks free from a frozen mountain and emerges with a radiant, frosty bellow.