Last year, Crystal Dynamics created one of my favorite games of the year, Tomb Raider. A reboot of a franchise that I am very familiar with, since it’s initial release. The new Tomb Raider looked great, even on the aging hardware of the last console generation. And though console gamers didn’t get the fancy TressFX and high resolutions that the PC release saw, the gameplay and story showed up in a major way and Lara became fresh again, if naïve and vulnerable.
Having thoroughly enjoyed Tomb Raider last year, I wasn’t thrilled about the announcement of a new and improved “Definitive Edition” on new gen consoles. Was this just a gussied up rereleased cash-in? Was there enough here to warrant the infamous “double dip”?
It looks like a new Tomb Raider movie may be in the works. This time around it will be a reboot in the same way the new game has been. It would focus on a younger Lara Croft in experiencing the things that mold her into the future ‘Tomb Raider’. Crystal Dynamics, the team behind the game reboot, are working closely with GK Films to create this new film project. This cohesion between game and film could lead to a lot of interesting things in the future. To have a universe tied togeather like what is being done with Defiance for SyFy shows more attention being given to detail and the possibility of both media forms to help elevate each other.
It’s the culmination of everything and the clock is ticking. These are the final, Final Hours of Tomb Raider. This is a reboot of sorts and shows Lara Croft early in her career when she went through things that defined her future and her path.
Tomb Raider is nearing release and here is the newest trailer promoting this new take on the character of Lara Croft. It’s not easy being Lara. See how it all began in this reinvention. This revitalization. Here she is reborn.
Since the dawn of the 3D era, realistic hair has been one of the most complex and challenging materials to accurately reproduce in real-time. Convincingly recreating a head of lively hair involves drawing tens of thousands of tiny and individual semi-transparent strands, each of which casts complex shadows and requires anti-aliasing. Even more challengingly, these calculations must be updated dozens of times per second to synchronize with the motion of a character.
Tomb Raider developer, Crystal Dynamics, has released the system requirements for the PC version of the eagerly anticipated game; scheduled for release on March 5th 2013, in line with Xbox 360 and PS3.
The PC version of Tomb Raider has been developed in tandem between Crystal Dynamics and long-time partner Nixxes; a collaboration that has spanned over a dozen PC titles and dates back fifteen years.
Jurjen Katsman, Director of Nixxes stated that: “The team at Crystal intended to make the game of their careers and we are extremely proud of the part we have played in the project’s development.”