Metro: Last Light – Tech Demo

Games

4A Games’ Metro 2033 was a smash hit in 2010, impressing PC gamers with its incredible graphics and unique gameplay, which bucked the bombastic trend that permeated the ever more explosive shooters of that era. The story, too, was a cut above the rest, having been adapted from a Russian novel that went viral online before becoming a best-selling published work. Unsurprisingly, a sequel was commissioned, and now players can experience it on Steam. Called Metro: Last Light, this long-awaited sequel offers a direct continuation of Metro 2033’s story, putting the player in the shoes of Ranger Artyom once more. Having done what was asked of him in 2033, regardless of the repercussions, Artyom must now explore long-forgotten sections of Moscow’s underground metro railway to confront his greatest fears, and to save what’s left of his post-apocalyptic world.

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A Full Overview of XBOX One and What Was Revealed

Games

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A new vision for the future comes to life today as Microsoft Corp. unveils Xbox One, the all-in-one gaming and entertainment system created for today and the next generation. At Microsoft headquarters in Redmond, Wash., the company showcased how Xbox One puts you at the center of all your games, TV, movies, music, sports and Skype.

“Xbox One is designed to deliver a whole new generation of blockbuster games, television and entertainment in a powerful, all-in-one device,” said Don Mattrick, president, Interactive Entertainment Business at Microsoft. “Our unique, modern architecture brings simplicity to the living room and, for the first time ever, the ability to instantly switch across your games and entertainment.”

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Thief reboot confirmed for Xbox One

Games, Uncategorized

Thief 4 LogoIn a press release from Square Enix, Thief (formerly Thi4f, and Thief 4) has been confirmed for realease on Xbox One, Playstation 4, and Windows PC in 2014.

Pending pricing announcements from Sony and Microsoft, the title may also refer to those that lurk around corners behind Gamestop hoping to nab next-gen systems at a “discount”.  Buyers, beware of water arrows fired from the shadows.

‘XBOX One’ vs. Playstation 4 System Specifications

Games

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Microsoft has revealed the Xbox One and with it a look at what power the system has to offer. While there is a lot of information to still be gathered here is what we know so far and in parenthesis what the PS4 has advertised as well for comparison:

– Xbox One will have a Blu Ray drive (So will the PS4)

– Xbox One will utilize an 8 Core CPU (The PS4 CPU uses an 8 Core X86 AMD Jaguar
GPU)

– Xbox One will have 8GB of System Memory (The PS4 will have 8GB GDDR5 RAM)

– Xbox One will offer a 500 GB Hard Drive (Sony is only saying that the PS4 will have a ‘very large’ Hard Drive at the time)

– Xbox One will have 802.11 Wireless with Wi-Fi Direct (The PS4 will as well)

– Xbox One utilizes USB 3.0 (It can be assumed the PS4 will as well.)

– Xbox One will have HDMI in/out (As will the PS4)

These are the comparisons that can be made thus far. More info to come as it develops.

Microsoft’s ‘New XBOX’ Reveal Live Stream

Games

Back in February, Sony announced the Playstation 4. While the presentation was a bit lackluster it showed off a beefy new system that will bring a lot to gaming when it hits stores later this year. Now it is Microsoft’s turn. Head to the link below to watch the Live Stream event for the reveal of the newest Xbox. What does Microsoft have in store for us? Well head on over and see for yourself.

XBOX – A New Generation Revealed

Thief – Community Candle Tease

Games

As a small token of appreciation from the Thief team to you, the Thief community, here is the very first glimpse of in-engine footage from Eidos-Montréal’s Thief.

The Thief team has been working in the darkest of shadows for so long with an unwavering focus on crafting something special. They never had the opportunity to share their work with those to whom it means the most… Until now.

Activision R&D Real-Time Character Demo

Games

This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, “Next Generation Character Rendering” on March 27.

The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps. It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character’s skin and eyes.