Epic Games, Inc. has licensed Unreal Engine 4 to YAGER, making the “Spec Ops: The Line” creator the first independent studio in Europe to license the technology. Under the agreement, the Berlin-based developer will utilize Epic’s groundbreaking tools to craft a major next-generation title to be unveiled in the coming months.
“Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games,” said Timo Ullmann, managing director at YAGER. “Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. YAGER is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”
Ready your Lancers and prepare to jump back into the fight, Gears Nation! To equip fans for the impending launch of “Gears of War: Judgment” on March 22nd, Epic Games and Microsoft today premiered a new cinematic trailer showcasing the intense, grub-stomping action and thrilling gameplay of this spring’s most hotly anticipated blockbuster.
Featuring the hit single “Shooting the Moon” from acclaimed UK band Mona, the trailer offers a glimpse of “Judgment’s” challenging campaign and embodies the bold defiance, bravery and heroism of fan-favourite Damon Baird and Kilo Squad, as they face an unjust trial and fight to rescue the planet Sera from the brink of annihilation. The trailer was rendered entirely in-engine on Unreal Engine 3, showcasing the stunning graphics of the most visually spectacular “Gears” game yet.
Microsoft and Epic Games today unveiled a new “Gears of War: Judgment” video entitled “The Guts of Gears,” giving fans an in-depth preview of the most intense and action-packed “Gears” campaign yet. This new video for the highly anticipated Xbox exclusive, which launches on 22 March, 2013, is narrated by the game’s hero and fan-favourite Lt. Baird; offering a sneak peek at the wealth of exciting new campaign features, including the dynamic Smart Spawn System, new weapons, dynamic defense scenarios, Declassified Missions, new player rewards, and more.
Here is the finalized Gears of War: Judgement package artwork. This prequel from Epic Games and Microsoft Studios will be released on March 19th. Pre-order your copy for the Xbox 360 at the link below.
Epic Games, Inc., creators of award-winning games and game technology, has announced the four finalist teams who will compete in the grand finale of Make Something Unreal Live (MSUL) 2013, the European student game development competition.
The 12 teams shortlisted in the competition presented their work in progress live to a panel of judges at the Wellcome Trust. This year’s MSUL theme is ‘Mendelian Inheritance: genetics and genomics,’ which is supported by the Wellcome Trust, and each of the 12 shortlisted games has been developed according to a creative interpretation of this topic.
Epic Games, Inc. and The Astronauts (founded by the same group that created the studio People Can Fly ten years ago), the new independent games studio founded by Adrian Chmielarz, Andrzej Poznanski and Michal Kosieradzki, announce a long-term Unreal Engine licensing agreement. Under the deal terms, The Astronauts have the rights to develop multiple games using the latest Unreal Engine technology. The team is creating its debut title, an unannounced game due for release in 2013, with Epic’s award-winning Unreal Engine 3 (UE3).
“We’ve worked with UE3 for the last six years, and we know its power,” said Adrian Chmielarz, co-founder of The Astronauts. “Choosing Unreal Engine technology for our future was the textbook definition of a no-brainer. We are on a quest to map uncharted waters, and Epic’s tech provides the stability required for success.”
“We’re truly impressed with what high-quality games small, independent teams are creating using the Unreal Engine,” said Mike Gamble, European territory manager of Epic. “The best is yet to come, and there’s a good chance that The Astronauts will be one of those teams that makes us say ‘Wow.’”
About The Astronauts: The Astronauts aim to create high-quality game experiences focused on imaginative visuals and rich story-telling, with gameplay designed to challenge industry conventions. Its founding members have more than 50 years of collective experience developing games together, including hits such as “Painkiller” and “Bulletstorm.” For more information, visit http://www.theastronauts.com and follow @TheAstroCrew on Twitter.