As a small token of appreciation from the Thief team to you, the Thief community, here is the very first glimpse of in-engine footage from Eidos-Montréal’s Thief.
The Thief team has been working in the darkest of shadows for so long with an unwavering focus on crafting something special. They never had the opportunity to share their work with those to whom it means the most… Until now.
This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, “Next Generation Character Rendering” on March 27.
The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps. It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character’s skin and eyes.
March Madness came in like a lion at IndieBundle when we introduced TWO new bundles at one time, our first ever racing bundle and our first all-steam bundle. But it sure isn’t going out like a hare! Instead, the madness just keeps growing:
A new game called 16 Bit Arena is now available on six stores- Amazon.com, GreenManGaming.com (soon), Desura.com, ShinyLoot.com, IndieCity.com, and IndieVania.com- and has been submitted to Steam through its Greenlight process as well. Just released this week, the game is already announcing its first update: character creation.
With the development of “Dracula 4: The Shadow of the Dragon” and the third part of the cult saga “Syberia”, Microïds want to leave its mark in the adventure video game universe, with a new significant series, “The Inquisitor”.
This saga, based on the novels by Italian writer Valerio Evangelisti, recalls the adventures of Nicolas Eymerich, blending religion, investigation and occult events.