Carbine Studios is excited to announce that WildStar, their upcoming sci-fi MMO, is slated for release in 2013. To celebrate this announcement we are pulling the curtain back on some additional details about the game; starting with the Exile faction, the Explorer and Soldier paths and a brand new zone. What’s more, executive producer Jeremy Gaffney has posted a ‘state of the game’ update to the WildStar blog, which discusses the team’s unique approach both to levelling and end-game content.
WildStar takes place on the planet Nexus, a mysterious world vacated by the ancient Elden but left rich with treasures and technologies to discover and acquire. With that in mind, here’s a little more detail about what we’re discussing today:
· The Exile Faction: Comprised of a loose group of cast-offs and mercenaries (best described by a human member of the Exiles in this introductory video), the Exiles were forced from their home planets and banded together out of necessity. They were the first to settle Nexus.
· Deradune: A new zone full of savage wildlife, both native and introduced. It’s the starting zone for a new race that we’ll be talking more about next week.
· The Soldier Path: Designed to cater to players who prefer combat gameplay. Soldiers are given special path-specific quests and actions that provide a varied combat experience, as outlined in the in this Choose Your Path video
· The Explorer Path: The choice for map completionists and in-game orienteers. The Explorer Path is all about getting to that high peak and areas others can’t reach.